Education Technology and Culture (ETC)
Welcome to the the Education, Technology and Culture research group where 'future practice through research' is our guiding principle.
We are actively seeking prospective PhD students to study with us and contribute to our understanding of this important field.
- Areas of ResearchLearn about our research focus areas and supervision expertise
Game Based Learning
- Games have a large role in many societies. From simple board games to today's sophisticated role playing and strategy games, human beings have dedicated much of their leisure time to these pursuits.
- Games used for learning have also been used for some time and the gamification of courses (the act of adding gaming type elements to them) is now being reported in the literature.
- The question of how effective these strategies are and what features, if any, make them not only appeal to students but aid their learning are the subject of our games research team.
Assessment and Technology
- Regardless of the nature of the learning task there has always been a need for assessment to determine the breadth and depth of the skills of the learner in the field in which they are studying.
- Although technology has made some significant strides forward, assessment using those technologies has typically stayed the same, varying little from methods used 50 years ago.
- The assessment team looks at assessment methods critically and looks to see if there are new ways in which students may benefit from new technologies in diagnostic, formative and summative assessments.
- Over the last 50 years, technology based learning using computers has been typically tied to computer terminals or desktop computers.
- The advent of smart-phones and tablets may not only signal the demise of desktop computers as we know them but creates an entirely new learning environment with which both teachers and learners need to come to understand and use effectively.
- Our research team is focusing on not only the nature of the technological change but the cultural changes we, as a society may need to make to adjust to these new learning approaches.
Language and Technology
- For over 100 years technology has assisted learners develop their language based skills.
- New methods of assisting language development may involve items such as cultural dictionary databases that students can use to self assess their abilities.
- Our language and technology team looks at the use of technology in developing language skills, not just for students studying additional languages but also those immersed in their own language but unable to use it effectively for academic matters.
Educational Culture and Technology
- Students in higher education often have significant skills in using some technologies.
- These skills may be developed primarily for social use but may also have been developed by use in prior schooling, particularly secondary schools.
- Our team looks at the the nature of learning to learn using technology from secondary through to higher education and how it is influenced by day to day social technologies.
- ResearchersMeet our academic research leaders
The Education, Technology and Culture research group is comprised of individuals with strong research experience in education and a good balance of discipline expertise, including science, medicine, engineering and the arts.Dr Edward PalmerResearch Group Leader
Technology Aided Assessment. Mobile Technologies. Game Based Learning.Chad Habel Game culture and digital literacy. Digital game-based learnin. Collaborative technologies for learning in HE and Mobile learning.Dr Andrew Hope Learning and Networked Technologies. School Technologies. Risk and Surveillance.Jarrod Johnson Learning and Networked Technologies. School Technologies. Risk and Surveillance.Dr Julia Miller Online resources for grammar teaching. Online cultural dictionary databases. Blogging as a teaching and learning tool. Innovative presentations of lecture material to large classes.Dr Linda Westphalen Teaching and research focuses on Cultural Studies issues to do with education. ICTs, gender and reflective practice.Peter Devitt Development and evaluation of computer based resources for medical education. Computer-based tools to measure clinical competence, both formatively and summatively. Construction and evaluation of online learning resources.Simon Smith E-learning designer within the e-ELTP initiative and has worked within the university education environment for 8 years.
- PhD Student ResearchersMeet our student researchers and enquire about joining the group
The Education, Technology and Culture research group where 'future practice through research' is our guiding principle. We are actively seeking prospective PhD students to study with us and contribute to our understanding of this important field.
The University of Adelaide understands the importance of encouraging and nurturing the next generation of researchers.
- External CollaboratorsExplore opportunities for industry and professional collaboration
The University of Adelaide understands the importance of collaborative research and strong partnerships with industry and professionals in today's global market.
We view these interactions as essential elements in advancing the University's research and teaching objectives as well as adding value to you as our partners.
The Faculty of Humanities & Social Sciences is renowned for its academic diversity and is home to some of the most respected and eminent researchers at the University of Adelaide. Within the School of Education and ETC, our commitment to innovation and a culture of forward thinking helps to influence the world we live in.
Our collaborative research activities span across government, business and community groups. Our under-pinning philosophy of research partnerships is to match your community needs and business opportunities with the resources and expertise of our Faculty. The expertise and knowledge of our academic staff, who are specialists in their fields, present great opportunities for organisations to grow and to make decisive contributions that can influence strategic agendas and operational frameworks.